Infernus
Infernus has many ways to deal damage over time, burning foes before swooping in for the kill. Due to Infernus' blazing speed, his enemies won't be able to escape the flames.
Infernus has many ways to deal damage over time, burning foes before swooping in for the kill. Due to Infernus' blazing speed, his enemies won't be able to escape the flames.
- Health
- 830
- Health regen
- 2.0
- Move speed
- 6.7
- Sprint bonus
- 1.6
- Stamina
- 3
- Stamina regen
- 0.222
- Light melee
- 50.0
- Heavy melee
- 116
- Ground dash, m
- 10.0
- Air dash, m
- 8.0
Napalm
Spew an incendiary mixture, dealing spirit damage, applying slow, and coating targets in napalm.
- Cooldown
- 25s
- Cast Range
- 20m
- Cast Delay
- 0.1s
- Charges
- 1
- Charge Delay
- 6s
- Damage Taken
- +16%
- Debuff Duration
- 8s
- Damage
- 40
- Slow Duration
- 4s
- Move Speed
- -28%
- Charges: +1
- Napalm Effect: + 20% Lifesteal
- Napalm Effect: +17% Damage Taken and -33% Healing
Flame Dash
Dash forward, gaining slow resistance while leaving a flaming trail that deals spirit damage over time. Hold [W] while active to dash farther.
- Cooldown
- 38s
- Duration
- 3.0s
- Cast Delay
- 0.2s
- Dash Speed
- 12m
- Trail Width
- 4.5m
- Damage Per Second
- 30
- Trail Duration
- 4s
- Max Dash Speed
- 20m
- Slow Resistance
- 50%
- Cooldown: -12 s
- +1.0s Trail Duration and +20.0 DPS
- Enable 2 Ability Charges with 14s Recharge time
Afterburn
Weapon hits build up a burning effect, dealing spirit damage over time. Abilities refresh to the base burn duration and weapon hits extend it.
- Buildup Decay Time
- 17s
- Buildup Per Bullet
- 8.1%
- Buildup Per Headshot
- 15.4%
- Extend Per Bullet
- +0.5s
- Extend Per Headshot
- +1.0s
- Base Burn Duration
- 3s
- Max Burn Duration
- 3s
- Damage Per Second
- 14
- Damage Per Second: +16
- Burn Effect: -35% Spirit Damage
- +3.0s Max Burn Duration
Concussive Combustion
Become a living bomb, dealing spirit damage and applying stun to all nearby enemies after a delay. Once cast, Concussive Combustion cannot be interrupted.
- Cooldown
- 190s
- Explosion Delay
- 3.25s
- Stun Duration
- 1.25s
- Damage
- 125
- Radius
- 12m
- Damage: +100
- -65.0s Cooldown and +100.0% Explosion Lifesteal
- +0.9s Stun Duration and +10m Radius Increased Spirit Scaling