Deadstats

Dynamo

Dynamo keeps himself and his allies healthy while waiting for his moment. Few things can warp a team fight more than a well-coordinated use of Singularity.

Dynamo keeps himself and his allies healthy while waiting for his moment. Few things can warp a team fight more than a well-coordinated use of Singularity.

Health
880
Health regen
1.75
Move speed
6.7
Sprint bonus
1.6
Stamina
3
Stamina regen
0.222
Light melee
50.0
Heavy melee
116
Ground dash, m
10.0
Air dash, m
8.0

Kinetic Pulse

Release an energy pulse that travels along the ground, dealing spirit damage and applying knockup.

Cooldown
26s
Cast Delay
0.42s
Charges
1
Charge Delay
5s
Damage
115
Pulse Range
16m
Pulse Width
5.5m
Duration
1s
  1. +1 Charge
  2. On Hit: -15% Bullet Resist and -24% Move Speed for 4s
  3. +135.0 Damage and +20m Cast Range

Quantum Entanglement

Briefly become untargetable while teleporting to the target location. Restores stamina upon use. : Bring nearby allies with you.

Cooldown
20s
Duration
1.4s
Cast Range
10m
Ally Distance
13m
Stamina Restored
1
  1. Cast Range: +6m
  2. Cooldown: -6 s
  3. Reduces non-ult debuffs by 50% Replenishes 1 Charge

Rejuvenating Aurora

While channeling, restore health over time to you and any allies nearby. You can dash and melee without breaking the channel.

Cooldown
48s
Channel Duration
5s
Health Restored
30/s
Friendly Heal Radius
8m
  1. Aura provides +4m Move Speed during channel
  2. -20.0s Cooldown and +1.0s Duration
  3. Full move and ability use and additionally heals +2.5% of Max Health per second

Singularity

Create a singularity in your hands, dealing spirit damage over time, applying stun, and pulling in nearby enemies.

Cooldown
250s
Cast Delay
0.2s
Channel Duration
2.75s
Singularity Radius
7m
Damage Per Second
75
  1. Singularity Radius: +2m
  2. Channel Duration: +0.75 s
  3. Max Health as Damage: +6%

Source