Dynamo
Dynamo keeps himself and his allies healthy while waiting for his moment. Few things can warp a team fight more than a well-coordinated use of Singularity.
Dynamo keeps himself and his allies healthy while waiting for his moment. Few things can warp a team fight more than a well-coordinated use of Singularity.
- Health
- 880
- Health regen
- 1.75
- Move speed
- 6.7
- Sprint bonus
- 1.6
- Stamina
- 3
- Stamina regen
- 0.222
- Light melee
- 50.0
- Heavy melee
- 116
- Ground dash, m
- 10.0
- Air dash, m
- 8.0
Kinetic Pulse
Release an energy pulse that travels along the ground, dealing spirit damage and applying knockup.
- Cooldown
- 26s
- Cast Delay
- 0.42s
- Charges
- 1
- Charge Delay
- 5s
- Damage
- 115
- Pulse Range
- 16m
- Pulse Width
- 5.5m
- Duration
- 1s
- +1 Charge
- On Hit: -15% Bullet Resist and -24% Move Speed for 4s
- +135.0 Damage and +20m Cast Range
Quantum Entanglement
Briefly become untargetable while teleporting to the target location. Restores stamina upon use. : Bring nearby allies with you.
- Cooldown
- 20s
- Duration
- 1.4s
- Cast Range
- 10m
- Ally Distance
- 13m
- Stamina Restored
- 1
- Cast Range: +6m
- Cooldown: -6 s
- Reduces non-ult debuffs by 50% Replenishes 1 Charge
Rejuvenating Aurora
While channeling, restore health over time to you and any allies nearby. You can dash and melee without breaking the channel.
- Cooldown
- 48s
- Channel Duration
- 5s
- Health Restored
- 30/s
- Friendly Heal Radius
- 8m
- Aura provides +4m Move Speed during channel
- -20.0s Cooldown and +1.0s Duration
- Full move and ability use and additionally heals +2.5% of Max Health per second
Singularity
Create a singularity in your hands, dealing spirit damage over time, applying stun, and pulling in nearby enemies.
- Cooldown
- 250s
- Cast Delay
- 0.2s
- Channel Duration
- 2.75s
- Singularity Radius
- 7m
- Damage Per Second
- 75
- Singularity Radius: +2m
- Channel Duration: +0.75 s
- Max Health as Damage: +6%