Haze
When Haze fixates on a target she can hold her own in a firefight. She prefers to create one sided exchanges, avoiding damage then picking off unsuspecting targets up close.
When Haze fixates on a target she can hold her own in a firefight. She prefers to create one sided exchanges, avoiding damage then picking off unsuspecting targets up close.
- Health
- 730
- Health regen
- 2.0
- Move speed
- 8.2
- Sprint bonus
- 1.6
- Stamina
- 3
- Stamina regen
- 0.222
- Light melee
- 50.0
- Heavy melee
- 116
- Ground dash, m
- 10.0
- Air dash, m
- 8.0
Sleep Dagger
Throw a dagger that damages and sleeps the target. Sleeping targets wake up shortly after being damaged. Throwing a Dagger does not break your invisibility. Sleep Dagger does not interrupt enemies' channeling abilities.
- Cooldown
- 30s
- Cast Delay
- 0.2s
- Damage
- 65
- Sleep Duration
- 2.75s
- Wake Up Delay
- 0.1s
- Min Sleep Time
- 0.2s
- Sleep Movespeed
- 1.5m
- Explosion Radius
- 0m
- -10.0% Bullet Resist Reduction for 6.0s on wake-up
- +1s Sleep Duration Applies 15.0 Fixation Stacks
- -17.0s Cooldown -40% Move and Dash Speed for 3s on wake-up
Smoke Bomb
Fade out of sight, becoming invisible and gaining sprint speed. Attacking removes invisibility, but using items does not. Close enemies can see through your invisibility.
- Cooldown
- 33s
- Duration
- 8s
- Fade Time
- 1.5s
- Invis Sprint Speed
- 0m
- Spot Radius
- 18m
- Invis Sprint Speed: +7m
- Enable 2 Ability Charges
- Dispels non-ult debuffs Grants +50% Bullet Lifesteal for 5s
Fixation
Shooting a target increases your bullet damage on that target. Gain one stack per bullet hit, three if the hit is a headshot.
- Duration
- 6s
- Max Stacks
- 40
- Weapon Damage
- +0.2/stack
- 40.0 Spirit damage and 12% slow for 2s to target every 20 stacks
- +40 Max Stacks and +5s Duration
- +0.11 / per Stack Scales with Weapon Damage
Bullet Dance
Enter a flurry, firing your weapon at nearby enemies with perfect accuracy and added Bullet Damage.
- Cooldown
- 165s
- Duration
- 3.5s
- Cast Delay
- 0.4s
- Dance Movespeed
- 4m
- Radius
- 16m
- Targets Hit Per Shot
- 1
- Fire Rate
- +25%
- Bullet Damage
- +7
- Proc Chance
- 100%
- Bullet Evasion
- 30%
- Bullet Damage: +7
- +10.0% Fire Rate +3m Movespeed
- +40.0% Evasion -65s Cooldown