Deadstats

Bebop

Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves many problems.

Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves many problems.

Health
880
Health regen
2.5
Move speed
6.45
Sprint bonus
4.0
Stamina
3
Stamina regen
0.182
Light melee
63.0
Heavy melee
116
Ground dash, m
10.0
Air dash, m
8.0

Exploding Uppercut

Deal melee damage to nearby enemies and apply knockback. When they land, they deal spirit damage and apply reduced fire rate to other nearby enemies. Exploding Uppercut can be used on allies.

Cooldown
22s
Uppercut Damage
0.01
Area Damage
75
Landing Radius
14m
Fire Rate
-14%
Fire Rate Slow Duration
5s
Duration
0.5s
  1. Cooldown: -11 s
  2. On Hero Hit: Gain fast spin-up time, 2x weapon range and +30% weapon damage for 9s
  3. On Hero Hit: Set Grapple Arm cooldown to 0 and restores +18% of your missing health

Sticky Bomb

Attach a bomb that explodes after a delay, dealing spirit damage to nearby enemies. If the bomb hits or kills a hero, you gain permanent bonus damage on Sticky Bomb. Stacks diminish by half after 60 hits and 7 kills

Cooldown
18s
Duration
3.5s
Cast Range
6m
Radius
8m
Fuse Time
3.5s
Self Damage
20%
Damage
85
Sticky Bomb Damage
+2.5%
Sticky Bomb Damage
+1.0%
  1. Cooldown: -8 s
  2. Damage: +85
  3. On Cast: +5m Move Speed and +25% Debuff Resistance for 6s

Grapple Arm

Launch out a mechanical hand that pulls the first character it hits, reeling them in. Grapple Arm can be used on allies.

Cooldown
23s
Cast Range
30m
Cast Delay
0.1s
Move Speed
-72%
  1. +20% weapon damage against victims for 6s
  2. Cast Range: +30m
  3. Cooldown: -11.5 s

Hyper Beam

Channel a powerful torrent of energy that deals spirit damage and applies slow.

Cooldown
120s
Cast Delay
1.0s
Channel Duration
11s
Damage Per Second
160
Beam Length
70m
Beam Width
2.9m
Move Speed
-20%
Dash Distance
-36%
  1. Cooldown: -20 s
  2. Damage Per Second: +108
  3. Hyper Beam heals Bebop for 65% of its damage on Heroes. 20% on non-hero

Source