Bebop
Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves many problems.
Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves many problems.
- Health
- 880
- Health regen
- 2.5
- Move speed
- 6.45
- Sprint bonus
- 4.0
- Stamina
- 3
- Stamina regen
- 0.182
- Light melee
- 63.0
- Heavy melee
- 116
- Ground dash, m
- 10.0
- Air dash, m
- 8.0
Exploding Uppercut
Deal melee damage to nearby enemies and apply knockback. When they land, they deal spirit damage and apply reduced fire rate to other nearby enemies. Exploding Uppercut can be used on allies.
- Cooldown
- 22s
- Uppercut Damage
- 0.01
- Area Damage
- 75
- Landing Radius
- 14m
- Fire Rate
- -14%
- Fire Rate Slow Duration
- 5s
- Duration
- 0.5s
- Cooldown: -11 s
- On Hero Hit: Gain fast spin-up time, 2x weapon range and +30% weapon damage for 9s
- On Hero Hit: Set Grapple Arm cooldown to 0 and restores +18% of your missing health
Sticky Bomb
Attach a bomb that explodes after a delay, dealing spirit damage to nearby enemies. If the bomb hits or kills a hero, you gain permanent bonus damage on Sticky Bomb. Stacks diminish by half after 60 hits and 7 kills
- Cooldown
- 18s
- Duration
- 3.5s
- Cast Range
- 6m
- Radius
- 8m
- Fuse Time
- 3.5s
- Self Damage
- 20%
- Damage
- 85
- Sticky Bomb Damage
- +2.5%
- Sticky Bomb Damage
- +1.0%
- Cooldown: -8 s
- Damage: +85
- On Cast: +5m Move Speed and +25% Debuff Resistance for 6s
Grapple Arm
Launch out a mechanical hand that pulls the first character it hits, reeling them in. Grapple Arm can be used on allies.
- Cooldown
- 23s
- Cast Range
- 30m
- Cast Delay
- 0.1s
- Move Speed
- -72%
- +20% weapon damage against victims for 6s
- Cast Range: +30m
- Cooldown: -11.5 s
Hyper Beam
Channel a powerful torrent of energy that deals spirit damage and applies slow.
- Cooldown
- 120s
- Cast Delay
- 1.0s
- Channel Duration
- 11s
- Damage Per Second
- 160
- Beam Length
- 70m
- Beam Width
- 2.9m
- Move Speed
- -20%
- Dash Distance
- -36%
- Cooldown: -20 s
- Damage Per Second: +108
- Hyper Beam heals Bebop for 65% of its damage on Heroes. 20% on non-hero