Deadstats

Mo & Krill

By burrowing through the ground, Mo and Krill can get the drop on almost anyone; and once they get in close the results can be devastating.

By burrowing through the ground, Mo and Krill can get the drop on almost anyone; and once they get in close the results can be devastating.

Health
930
Health regen
1.0
Move speed
8.0
Sprint bonus
1.6
Stamina
3
Stamina regen
0.222
Light melee
50.0
Heavy melee
116
Ground dash, m
10.0
Air dash, m
8.0

Scorn

Deal damage to nearby enemies and heal yourself based on the damage done. Heal is stronger against enemy heroes.

Cooldown
13s
Cast Delay
0.2s
Radius
9m
Damage
45
Damage to Heal
0.35x
Hero Damage to Heal
1.2x
  1. Damage: +30
  2. -5.0s Cooldown +1m Radius
  3. Adds a debuff to enemies that lets Mo & Krill deal +15% Damage to them. Stacks and lasts 16s.

Burrow

Burrow underground, moving faster, and gaining spirit and bullet armor. Damage from enemy heroes will reduce the speed bonus. When you jump out, deal spirit damage, slow, and knockup.

Cooldown
40s
Cast Delay
1s
Channel Duration
5s
Damage Per Second
65
Radius
5m
Move Speed
5m
Spin Duration
1.5s
Spirit Resist
+30%
Bullet Resist
+60%
Duration
1s
  1. +45.0 Spin DPS
  2. +4s Burrow time and +2m radius
  3. -20.0 Cooldown and +4m/s Move Speed

Sand Blast

Spray sand that disarms enemies in front of you and deals damage.

Cooldown
40s
Duration
2.5s
Cast Range
25m
Cast Delay
0.15s
Damage
35
  1. +45 Damage and +5m Range
  2. Slow targets by -24% and reduces dash distances by -26%
  3. +1.5s Duration and -25.0 Cooldown

Combo

Hold the target in place, stunning them and dealing damage during the channel. If they die during, or within 3 seconds of Combo ending, you permanently gain max health.

Cooldown
150s
Cast Range
4.0m
Channel Duration
2.4s
Damage Per Second
35
Bonus Max Health Per Kill
40
  1. +100% lifesteal
  2. -30.0s Cooldown and +50.0% Bullet Resist
  3. +0.7s Duration and +35.0 Damage Per Second and increased scaling

Source