Mo & Krill
By burrowing through the ground, Mo and Krill can get the drop on almost anyone; and once they get in close the results can be devastating.
By burrowing through the ground, Mo and Krill can get the drop on almost anyone; and once they get in close the results can be devastating.
- Health
- 930
- Health regen
- 1.0
- Move speed
- 8.0
- Sprint bonus
- 1.6
- Stamina
- 3
- Stamina regen
- 0.222
- Light melee
- 50.0
- Heavy melee
- 116
- Ground dash, m
- 10.0
- Air dash, m
- 8.0
Scorn
Deal damage to nearby enemies and heal yourself based on the damage done. Heal is stronger against enemy heroes.
- Cooldown
- 13s
- Cast Delay
- 0.2s
- Radius
- 9m
- Damage
- 45
- Damage to Heal
- 0.35x
- Hero Damage to Heal
- 1.2x
- Damage: +30
- -5.0s Cooldown +1m Radius
- Adds a debuff to enemies that lets Mo & Krill deal +15% Damage to them. Stacks and lasts 16s.
Burrow
Burrow underground, moving faster, and gaining spirit and bullet armor. Damage from enemy heroes will reduce the speed bonus. When you jump out, deal spirit damage, slow, and knockup.
- Cooldown
- 40s
- Cast Delay
- 1s
- Channel Duration
- 5s
- Damage Per Second
- 65
- Radius
- 5m
- Move Speed
- 5m
- Spin Duration
- 1.5s
- Spirit Resist
- +30%
- Bullet Resist
- +60%
- Duration
- 1s
- +45.0 Spin DPS
- +4s Burrow time and +2m radius
- -20.0 Cooldown and +4m/s Move Speed
Sand Blast
Spray sand that disarms enemies in front of you and deals damage.
- Cooldown
- 40s
- Duration
- 2.5s
- Cast Range
- 25m
- Cast Delay
- 0.15s
- Damage
- 35
- +45 Damage and +5m Range
- Slow targets by -24% and reduces dash distances by -26%
- +1.5s Duration and -25.0 Cooldown
Combo
Hold the target in place, stunning them and dealing damage during the channel. If they die during, or within 3 seconds of Combo ending, you permanently gain max health.
- Cooldown
- 150s
- Cast Range
- 4.0m
- Channel Duration
- 2.4s
- Damage Per Second
- 35
- Bonus Max Health Per Kill
- 40
- +100% lifesteal
- -30.0s Cooldown and +50.0% Bullet Resist
- +0.7s Duration and +35.0 Damage Per Second and increased scaling