Warden
Warden leads from the front, jumping into the fray and hindering his opponents' ability to fight effectively. But what Warden considers brave, others consider reckless, and if he's not careful he can easily find himself in over his head.
Warden leads from the front, jumping into the fray and hindering his opponents' ability to fight effectively. But what Warden considers brave, others consider reckless, and if he's not careful he can easily find himself in over his head.
- Health
- 805
- Health regen
- 2.0
- Move speed
- 6.3
- Sprint bonus
- 1.6
- Stamina
- 3
- Stamina regen
- 0.222
- Light melee
- 50.0
- Heavy melee
- 116
- Ground dash, m
- 10.0
- Air dash, m
- 8.0
Alchemical Flask
Throw a flask that damages and reduces the weapon damage and move speed of enemies it hits.
- Cooldown
- 12s
- Cast Delay
- 0.1s
- Radius
- 5.5m
- Damage
- 60
- Weapon Damage
- -30%
- Slow Duration
- 3s
- Weapon Debuff Duration
- 7s
- Move Speed
- -16%
- Hit enemies lose 1 Stamina
- +35 Damage and -25% Weapon Damage
- -7s Cooldown and +2m Radius Applies -30% Fire Rate
Willpower
Gain a Barrier and bonus move speed.
- Cooldown
- 40s
- Duration
- 5s
- Move Speed bonus
- +20%
- Barrier
- 125
- Move Speed bonus: +20%
- -24s Cooldown and +2s Duration
- +30% Debuff Resistance and improved Barrier scaling
Binding Word
Curse an enemy hero. If they don't move away from their initial position within the escape time, they will be damaged and immobilized.
- Cooldown
- 34s
- Cast Range
- 15m
- Cast Delay
- 0.15s
- Immobilize Duration
- 1.75s
- Damage
- 110
- Escape Range
- 20m
- Escape Time
- 2.8s
- Warden deals +20% more Bullet Damage to trapped Heroes for 5s
- +0.75s Duration
- -14s Cooldown Silences enemies until they escape or are immobilized
Last Stand
After charging for 2s, release pulses that damage enemies and heal you based on the damage done. While channeling Last Stand you have greatly increased bullet and spirit resist. Immune to fear while Last Stand is active.
- Cooldown
- 180s
- Duration
- 6s
- Cast Delay
- 2s
- Pulse Interval
- 0.5s
- DPS
- 70
- Radius
- 12m
- Hero Lifesteal
- 75%
- Non-Hero Lifesteal
- 10%
- Cone Angle
- 115 deg
- Move Speed
- 0m
- Bullet Resist
- +50%
- Spirit Resist
- +50%
- Radius: +4m
- +50.0 DPS -40.0s Cooldown
- +4s Duration Unstoppable and +30% Resists while channeling