Vindicta
Vindicta has the mobility to engage at her leisure, picking at her prey and bleeding them out slowly. Injured enemies at any distance should fear being picked off when she is on the map.
Vindicta has the mobility to engage at her leisure, picking at her prey and bleeding them out slowly. Injured enemies at any distance should fear being picked off when she is on the map.
- Health
- 755
- Health regen
- 2.0
- Move speed
- 7.9
- Sprint bonus
- 1.6
- Stamina
- 2
- Stamina regen
- 0.222
- Light melee
- 50.0
- Heavy melee
- 116
- Ground dash, m
- 10.0
- Air dash, m
- 8.0
Stake
Throw a stake that tethers enemies to the location where the stake lands. Enemy movement is restricted to the length of the tether.
- Cooldown
- 40s
- Cast Delay
- 0.2s
- Damage
- 40
- Move Speed
- -40%
- Tether Length
- 9m
- Capture Radius
- 9m
- Tether Duration
- 1.75s
- Damage: +45
- Cooldown: -22 s
- +0.75s Tether Duration and +2m Capture Radius
Flight
Leap into the air and fly. While in flight your weapon deals bonus spirit damage and your items have increased range.
- Cooldown
- 42s
- Duration
- 13s
- Channel Duration
- 0.2s
- Item Range
- +50%
- Jump Velocity
- 1000m
- Bonus Air Speed
- 0m
- Spirit Damage Per Bullet
- 10
- +50% base Ammo while flying
- Duration: +10 s
- Hero Kills Refresh Duration. +10.0 Spirit Damage with increased Spirit scaling
Crow Familiar
Your crow familiar deals impact damage, reduces their bullet resist and applies a bleed that deals damage based on the target's current health.
- Cooldown
- 32s
- Bleed Damage
- 2.2% DPS
- Impact Damage
- 40
- Debuff Duration
- 5s
- Bullet Resist
- -6%
- Spirit Resist
- -6%
- Reduces Incoming Healing by -35%
- +0.5% Bleed Damage -16.0s Cooldown
- +2s Duration -8% Bullet Resist -8% Spirit Resist
Assassinate
Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1.0s of being scoped. Does bonus damage to enemies with less than 50% health remaining. Landing a killing blow on a player with Assassinate grants you bonus weapon damage.
- Cooldown
- 55s
- Charges
- 2
- Charge Delay
- 2.5s
- Range
- 1000m
- Damage
- 90
- Max Bonus Damage
- 90
- Low Health Threshold
- 50%
- Weapon Damage Per Kill
- +6%
- Bonus Souls Per Assassination
- 250
- Headshot Damage
- +20%
- No Charge Damage
- 50%
- Full Charge Time
- 1.0s
- Cooldown: -15 s
- Max Bonus Damage: +80
- Weapon Damage Per Kill: +4%