Deadstats

Vindicta

Vindicta has the mobility to engage at her leisure, picking at her prey and bleeding them out slowly. Injured enemies at any distance should fear being picked off when she is on the map.

Vindicta has the mobility to engage at her leisure, picking at her prey and bleeding them out slowly. Injured enemies at any distance should fear being picked off when she is on the map.

Health
755
Health regen
2.0
Move speed
7.9
Sprint bonus
1.6
Stamina
2
Stamina regen
0.222
Light melee
50.0
Heavy melee
116
Ground dash, m
10.0
Air dash, m
8.0

Stake

Throw a stake that tethers enemies to the location where the stake lands. Enemy movement is restricted to the length of the tether.

Cooldown
40s
Cast Delay
0.2s
Damage
40
Move Speed
-40%
Tether Length
9m
Capture Radius
9m
Tether Duration
1.75s
  1. Damage: +45
  2. Cooldown: -22 s
  3. +0.75s Tether Duration and +2m Capture Radius

Flight

Leap into the air and fly. While in flight your weapon deals bonus spirit damage and your items have increased range.

Cooldown
42s
Duration
13s
Channel Duration
0.2s
Item Range
+50%
Jump Velocity
1000m
Bonus Air Speed
0m
Spirit Damage Per Bullet
10
  1. +50% base Ammo while flying
  2. Duration: +10 s
  3. Hero Kills Refresh Duration. +10.0 Spirit Damage with increased Spirit scaling

Crow Familiar

Your crow familiar deals impact damage, reduces their bullet resist and applies a bleed that deals damage based on the target's current health.

Cooldown
32s
Bleed Damage
2.2% DPS
Impact Damage
40
Debuff Duration
5s
Bullet Resist
-6%
Spirit Resist
-6%
  1. Reduces Incoming Healing by -35%
  2. +0.5% Bleed Damage -16.0s Cooldown
  3. +2s Duration -8% Bullet Resist -8% Spirit Resist

Assassinate

Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1.0s of being scoped. Does bonus damage to enemies with less than 50% health remaining. Landing a killing blow on a player with Assassinate grants you bonus weapon damage.

Cooldown
55s
Charges
2
Charge Delay
2.5s
Range
1000m
Damage
90
Max Bonus Damage
90
Low Health Threshold
50%
Weapon Damage Per Kill
+6%
Bonus Souls Per Assassination
250
Headshot Damage
+20%
No Charge Damage
50%
Full Charge Time
1.0s
  1. Cooldown: -15 s
  2. Max Bonus Damage: +80
  3. Weapon Damage Per Kill: +4%

Source