Lash
Lash gives his enemies little room to breathe, either by flying in from long distances to initiate combat with unsuspecting enemies, or pursuing said enemies when they try to run.
Lash gives his enemies little room to breathe, either by flying in from long distances to initiate combat with unsuspecting enemies, or pursuing said enemies when they try to run.
- Health
- 780
- Health regen
- 2.0
- Move speed
- 7.2
- Sprint bonus
- 2.1
- Stamina
- 3
- Stamina regen
- 0.222
- Light melee
- 50.0
- Heavy melee
- 116
- Ground dash, m
- 10.0
- Air dash, m
- 8.0
Ground Strike
Stomp the ground beneath you, damaging enemies in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m.
- Cooldown
- 18s
- Cast Delay
- 0.15s
- Radius
- 10m
- Stomp Damage
- 60
- Damage Per Meter
- 5.5
- Damage Per Meter (25m+)
- 4.2
- Cooldown: -10 s
- Struck enemies are knocked up and slowed by 40% for 3s
- Damage Per Meter +120% and improved scaling
Grapple
Pull yourself through the air toward a target. Using Grapple also resets your limit of air jumps and dashes.
- Cooldown
- 35s
- Cast Range
- 30m
- Charges
- 1
- Charge Delay
- 2s
- Jump Velocity
- 20m
- Min Range
- 0m
- Cooldown: -17 s
- +20m Cast Range and gain +7.0 Weapon Damage for 6s
- +1 Charges OnCast : +1 Stamina and +60% Air Control +4m Jump Velocity
Flog
Strike enemies in front of you with your whip, healing for a portion of the damage dealt.
- Cooldown
- 26s
- Cast Range
- 20m
- Cast Delay
- 0.15s
- Attack Angle
- 40°
- Heal vs non-heroes
- 16%
- Heal vs heroes
- 40%
- Damage
- 65
- Apply -28% Move speed for 3s
- Apply -30% Fire Rate -16.0s Cooldown
- +80.0 Damage +25.0 Attack angle +15.0% Heal
Death Slam
Focus on enemies to connect whips to them. After channeling, connected enemies are lifted and stunned then slammed into the ground. Your victims and any enemies in the landing zone will be damaged and slowed. Press to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.
- Lock-on Time Per Pigeon
- 0.7s
- Max Pigeons Per Target
- 1
- Cooldown
- 170s
- Cast Range
- 20m
- Charge Time
- 0.3s
- Channel Duration
- 2.3s
- Impact Damage
- 105
- Max Throw Distance
- 14m
- Slow Duration
- 4s
- Move Speed
- -40%
- Impact Radius
- 6m
- Max Throw Distance: +12m
- Cooldown: -35 s
- Stun enemies in Radius for 1.2s +6m Cast Range