Deadstats

Lash

Lash gives his enemies little room to breathe, either by flying in from long distances to initiate combat with unsuspecting enemies, or pursuing said enemies when they try to run.

Lash gives his enemies little room to breathe, either by flying in from long distances to initiate combat with unsuspecting enemies, or pursuing said enemies when they try to run.

Health
780
Health regen
2.0
Move speed
7.2
Sprint bonus
2.1
Stamina
3
Stamina regen
0.222
Light melee
50.0
Heavy melee
116
Ground dash, m
10.0
Air dash, m
8.0

Ground Strike

Stomp the ground beneath you, damaging enemies in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m.

Cooldown
18s
Cast Delay
0.15s
Radius
10m
Stomp Damage
60
Damage Per Meter
5.5
Damage Per Meter (25m+)
4.2
  1. Cooldown: -10 s
  2. Struck enemies are knocked up and slowed by 40% for 3s
  3. Damage Per Meter +120% and improved scaling

Grapple

Pull yourself through the air toward a target. Using Grapple also resets your limit of air jumps and dashes.

Cooldown
35s
Cast Range
30m
Charges
1
Charge Delay
2s
Jump Velocity
20m
Min Range
0m
  1. Cooldown: -17 s
  2. +20m Cast Range and gain +7.0 Weapon Damage for 6s
  3. +1 Charges OnCast : +1 Stamina and +60% Air Control +4m Jump Velocity

Flog

Strike enemies in front of you with your whip, healing for a portion of the damage dealt.

Cooldown
26s
Cast Range
20m
Cast Delay
0.15s
Attack Angle
40°
Heal vs non-heroes
16%
Heal vs heroes
40%
Damage
65
  1. Apply -28% Move speed for 3s
  2. Apply -30% Fire Rate -16.0s Cooldown
  3. +80.0 Damage +25.0 Attack angle +15.0% Heal

Death Slam

Focus on enemies to connect whips to them. After channeling, connected enemies are lifted and stunned then slammed into the ground. Your victims and any enemies in the landing zone will be damaged and slowed. Press to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.

Lock-on Time Per Pigeon
0.7s
Max Pigeons Per Target
1
Cooldown
170s
Cast Range
20m
Charge Time
0.3s
Channel Duration
2.3s
Impact Damage
105
Max Throw Distance
14m
Slow Duration
4s
Move Speed
-40%
Impact Radius
6m
  1. Max Throw Distance: +12m
  2. Cooldown: -35 s
  3. Stun enemies in Radius for 1.2s +6m Cast Range

Source