Viscous
Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks.
Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks.
- Health
- 780
- Health regen
- 2.0
- Move speed
- 7.2
- Sprint bonus
- 1.6
- Stamina
- 3
- Stamina regen
- 0.222
- Light melee
- 63.0
- Heavy melee
- 116
- Ground dash, m
- 10.0
- Air dash, m
- 8.0
Splatter
Throw a ball of goo that deals damage and leaves puddles of goo behind that apply movement slow to enemies in the radius.
- Cooldown
- 26s
- Cast Delay
- 0.001s
- Move Speed
- -28%
- Damage
- 55
- Radius
- 5m
- Puddle Duration
- 10s
- +45.0 Damage and +1.5m Radius
- Cooldown: -14 s
- +1 Bounce and improved Spirit Scaling
The Cube
Encase the target in a cube of restorative goo that protects from damage, and increases health regen. Target is unable to take any new actions while cubed. Can be used on self. Press Jump / mantle to escape early.
- Cooldown
- 42s
- Duration
- 3s
- Cast Range
- 20m
- Cast Delay
- 0.1s
- Health Regen
- +40
- Move Speed
- 0m
- Buff Duration
- 8s
- Increases Move Speed and Stamina Recovery
- +25 Health Regen and +1s Duration
- Removes all non-ult Debuffs and -20.0s Cooldown
Puddle Punch
Materialize a fist in the world that punches everyone in the area, applying knockup. Punching an enemy deals melee damage and applies slow. Enemies can Parry this attack. You and your allies have increased Air Control.
- Cooldown
- 24s
- Cast Range
- 40m
- Charges
- 1
- Charge Delay
- 1.7s
- Damage
- 20
- Radius
- 4m
- Move Speed
- -24%
- Slow Duration
- 3s
- Duration
- 0.6s
- +1 Charge and +20 Damage
- +1.5m Radius and +60% Lifesteal
- -14.0s Cooldown and now deals Heavy Melee Damage
Goo Ball
Morph into a large goo ball that deals damage and stuns enemies on impact. The ball grants large amounts of Bullet and Spirit resist, bounces off walls and can double jump.
- Cooldown
- 150s
- Duration
- 11s
- Cast Delay
- 0.55s
- Ball Radius
- 1.4m
- Damage
- 110
- Move Speed
- 7m m/s
- Stun Duration
- 0.5s
- Spirit Resist
- +35%
- Bullet Resist
- +35%
- Cooldown: -25 s
- +70 Damage and +20% Resists
- +7s Duration, +0.3s Stun Duration, and +0.2 Spirit Scaling