Lady Geist
Expending health to achieve devastating effects is the source of Lady Geist's power. When running low, she can drain the life out of her rivals.
Expending health to achieve devastating effects is the source of Lady Geist's power. When running low, she can drain the life out of her rivals.
- Health
- 880
- Health regen
- 1.0
- Move speed
- 6.3
- Sprint bonus
- 2.4
- Stamina
- 3
- Stamina regen
- 0.222
- Light melee
- 50.0
- Heavy melee
- 116
- Ground dash, m
- 10.0
- Air dash, m
- 8.0
Essence Bomb
Sacrifice some of your health to launch a bomb that deals damage after a brief arm time. Self damage type is Spirit and can be mitigated.
- Cooldown
- 14s
- Health Cost
- 30%
- Damage
- 90
- Radius
- 7m
- Arming Duration
- 0.65s
- Cooldown: -5 s
- + 2m Radius and + 50.0 Damage.
- Bombs leave a toxic mess on the ground, dealing 30.0% of the original damage per second , for 6s .
Life Drain
Create a tether that drains enemy health over time and heals you. Target must be in line of sight and within max range to drain. You can shoot and use other abilities during the drain, but your move speed is reduced. to give health to friendly Heroes.
- Cooldown
- 34s
- Duration
- 2.5s
- Cast Range
- 18m
- Cast Delay
- 0.2s
- Max Tether Range
- 28m
- Damage Per Second
- 24
- Damage to Heal
- 100%
- Damage Per Second: +13
- Duration: +2.5 s
- Enables and Grants +2 Charges. Increases spirit scaling.
Malice
Sacrifice some of your health to launch blood shards that apply a stack of Malice. Each stack slows the victim and increases the damage they take from you. The slow effect decreases over time.
- Cooldown
- 6s
- Cast Delay
- 0.12s
- Damage
- 23
- Blood Shards
- 3
- Movement Slow
- 12%
- Damage Amplification
- +7%
- Debuff Duration
- 9s
- Slow Duration
- 4s
- Max Stacks
- 5
- Health Cost
- 9%
- Cooldown: -3 s
- +25.199999 Damage and +4 Blood Shards
- +8% Damage Amp
Soul Exchange
Swaps health levels with an enemy target. There is a minimum health percentage that enemies can be brought down to and a minimum amount of health received based on victims current health.
- Cooldown
- 220s
- Duration
- 0.25s
- Cast Range
- 5.5m
- Cast Delay
- 0.1s
- Enemy Min Health
- 30%
- Min Health Received
- 30%
- Enemy Move Speed
- -56%
- Silence Radius
- 0m
- Cooldown: -50 s
- Silence enemies within 25m for 3s
- On cast, +60 Spirit Power, +40% Fire Rate and +50% Spirit Resistance for 8s.