Mirage
Mirage can envelop himself in a violent tornado to catch up to enemies and lift them up. His scarabs help him sustain against multiple enemies, and he's always ready to help an ally or punish an enemy anywhere.
Mirage can envelop himself in a violent tornado to catch up to enemies and lift them up. His scarabs help him sustain against multiple enemies, and he's always ready to help an ally or punish an enemy anywhere.
- Health
- 730
- Health regen
- 1.5
- Move speed
- 7.0
- Sprint bonus
- 1.6
- Stamina
- 3
- Stamina regen
- 0.222
- Light melee
- 50.0
- Heavy melee
- 116
- Ground dash, m
- 10.0
- Air dash, m
- 8.0
Fire Scarabs
Infest an enemy with fire scarabs, stealing life from them and causing them to deal reduced damage.
- Cooldown
- 35s
- Cast Delay
- 0.05s
- Charges
- 2
- Charge Delay
- 1s
- Damage Penalty
- -20%
- Health Steal Per Sec
- 8
- Steal Duration
- 5s
- Max Stacks
- 100
- Health Steal Per Sec: +7
- +1 Charge +2s Duration
- -15% Damage Penalty Increased Spirit scaling
Dust Devil
Transform yourself into a whirlwind that travels forward, damaging enemies, slowing their move speed and lifting them up in the air. After emerging from the tornado you gain bullet evasion.
- Cooldown
- 36s
- Cast Range
- 20m
- Cast Delay
- 0.1s
- Radius
- 4m
- Damage
- 65
- Lift Up Time
- 0.2s
- Lift Duration
- 0.3s
- Bullet Evasion Chance
- 30%
- Bullet Evasion Duration
- 4s
- Slow Duration
- 3s
- Move Speed
- -24%
- +60 Damage
- -12s Cooldown +30% Evasion
- Recast within 6s . Increases spirit scaling.
Djinn's Mark
Active: Consume all Djinn Marks to deal their damage now.
- Cooldown
- 2.75s
- Per Target Cooldown
- 2.75s
- Base Damage
- 11
- Proc Chance
- 100%
- Proc Max Range
- 40m
- Djinn's Mark Duration
- 5s
- Reveal Duration
- 6s
- Max Marks
- 4
- Damage Per Mark
- 2x
- Explosion Radius
- 0m
- On Proc: Apply a fading 48% Slow for 0.8s
- +20 Base Damage and +3s Multiplier Duration
- -0.75s Cooldown +1 Max Marks Stun Victim for 0.5s on Max Marks
Traveler
Target a location on the minimap. After a brief wait, teleport to that location. Taking damage or being Stunned, Immobilized, put to Sleep or Movement Silenced during the wait period causes the teleport to be interrupted. After teleporting, gain a Barrier.
- Cooldown
- 140s
- Wait Time
- 3s
- Interrupt Cooldown
- 5s
- Move Speed
- 0m
- Buff Duration
- 12s
- Barrier
- 400
- +3m Move Speed and +20% Fire Rate
- Cooldown: -65 s
- Cannot be interrupted by damage Barrier gains Spirit Scaling