Deadstats

Mirage

Mirage can envelop himself in a violent tornado to catch up to enemies and lift them up. His scarabs help him sustain against multiple enemies, and he's always ready to help an ally or punish an enemy anywhere.

Mirage can envelop himself in a violent tornado to catch up to enemies and lift them up. His scarabs help him sustain against multiple enemies, and he's always ready to help an ally or punish an enemy anywhere.

Health
730
Health regen
1.5
Move speed
7.0
Sprint bonus
1.6
Stamina
3
Stamina regen
0.222
Light melee
50.0
Heavy melee
116
Ground dash, m
10.0
Air dash, m
8.0

Fire Scarabs

Infest an enemy with fire scarabs, stealing life from them and causing them to deal reduced damage.

Cooldown
35s
Cast Delay
0.05s
Charges
2
Charge Delay
1s
Damage Penalty
-20%
Health Steal Per Sec
8
Steal Duration
5s
Max Stacks
100
  1. Health Steal Per Sec: +7
  2. +1 Charge +2s Duration
  3. -15% Damage Penalty Increased Spirit scaling

Dust Devil

Transform yourself into a whirlwind that travels forward, damaging enemies, slowing their move speed and lifting them up in the air. After emerging from the tornado you gain bullet evasion.

Cooldown
36s
Cast Range
20m
Cast Delay
0.1s
Radius
4m
Damage
65
Lift Up Time
0.2s
Lift Duration
0.3s
Bullet Evasion Chance
30%
Bullet Evasion Duration
4s
Slow Duration
3s
Move Speed
-24%
  1. +60 Damage
  2. -12s Cooldown +30% Evasion
  3. Recast within 6s . Increases spirit scaling.

Djinn's Mark

Active: Consume all Djinn Marks to deal their damage now.

Cooldown
2.75s
Per Target Cooldown
2.75s
Base Damage
11
Proc Chance
100%
Proc Max Range
40m
Djinn's Mark Duration
5s
Reveal Duration
6s
Max Marks
4
Damage Per Mark
2x
Explosion Radius
0m
  1. On Proc: Apply a fading 48% Slow for 0.8s
  2. +20 Base Damage and +3s Multiplier Duration
  3. -0.75s Cooldown +1 Max Marks Stun Victim for 0.5s on Max Marks

Traveler

Target a location on the minimap. After a brief wait, teleport to that location. Taking damage or being Stunned, Immobilized, put to Sleep or Movement Silenced during the wait period causes the teleport to be interrupted. After teleporting, gain a Barrier.

Cooldown
140s
Wait Time
3s
Interrupt Cooldown
5s
Move Speed
0m
Buff Duration
12s
Barrier
400
  1. +3m Move Speed and +20% Fire Rate
  2. Cooldown: -65 s
  3. Cannot be interrupted by damage Barrier gains Spirit Scaling

Source