Abrams
Abrams has the bulk and sustain to lead from the front, often running into the middle of his foes and watching them scatter. If his enemies waste their fire on him, his backline teammates can lay out damage with impunity.
Abrams has the bulk and sustain to lead from the front, often running into the middle of his foes and watching them scatter. If his enemies waste their fire on him, his backline teammates can lay out damage with impunity.
- Health
- 800
- Health regen
- 1.5
- Move speed
- 6.4
- Sprint bonus
- 1.6
- Stamina
- 3
- Stamina regen
- 0.222
- Light melee
- 50.0
- Heavy melee
- 116
- Ground dash, m
- 10.0
- Air dash, m
- 8.0
Siphon Life
Drain health from nearby enemies, dealing spirit damage over time and healing for a portion of the damage dealt.
- Cooldown
- 42s
- Duration
- 4s
- Radius
- 8m
- Lifesteal
- 70%
- Lifesteal vs Non-Heroes
- 35%
- Damage Per Second
- 22
- Cooldown: -20 s
- Duration: +2 s
- +2m Radius and +22.0 DPS with improved Spirit scaling
Shoulder Charge
Charge forward, pulling enemies you hit. Pushing a hero into a wall applies stun. If you collide with a hero you move faster during your charge.
- Cooldown
- 33s
- Duration
- 1.4s
- Damage
- 30
- Stun Duration
- 0.3s
- Applies +32.0% Slow for 3s
- On Wall Hit: +0.8s Stun Duration
- -18s Cooldown On Hero Collide: +1.5 Weapon Damage for 6 s
Infernal Resilience
Gain bonus defensive attributes. Taking damage grants temporary regeneration for a portion of the damage taken.
- Damage Regenerated
- 13%
- Regeneration Time
- 20s
- Health Regen
- +1
- Max Health: +200
- Melee Lifesteal: +18%
- +20% Debuff Resist and +9% Damage Regenerated
Seismic Impact
Leap high into the air before crashing into the ground, dealing spirit damage and applying stun.
- Cooldown
- 215s
- Impact Radius
- 9m
- Damage
- 100
- Stun Duration
- 1.6s
- Cooldown: -30 s
- Stun Duration: +0.8 s
- On cast, become Unstoppable for 5s and +6m Impact Radius