Deadstats

Drifter

Health
755
Health regen
3.5
Move speed
6.9
Sprint bonus
1.6
Stamina
3
Stamina regen
0.222
Light melee
51.5
Heavy melee
120
Ground dash, m
10.0
Air dash, m
8.0

Rend

Swipe at enemies in a cone ahead of you, dealing spirit damage. If the enemy is in close range, deal bonus melee damage.

Cooldown
16s
Cast Range
16m
Cast Delay
0.4s
Close Range
8m
Attack Angle
50°
Damage
40
  1. Damage: +40
  2. -8.0s Cooldown
  3. Deals 55% Heavy Melee Damage Silences enemies for 2s if close range

Stalker's Mark

Send out a mark that bleeds the first target it hits, dealing spirit damage over time. While the enemy is bleeding you can re-activate Stalker's Mark to instantly appear behind their back.

Cooldown
26s
Duration
5s
Cast Delay
0.15s
Bleed Damage
2.0% DPS
  1. -8% Bullet Resist
  2. -10s Cooldown and +3s Duration
  3. +1.5% Bleed and -40.0% Incoming Healing

Bloodscent

Isolated heroes leave a trail as they move, and emit their heartbeat from afar. You deal amplified damage against isolated heroes, and when isolated heroes die nearby you gain permanent weapon damage.

Cast Range
80m
Isolation Range
20m
Amplified Damage
15%
Health Threshold for Blood Trail
30%
Fade Time
0.3s
Spot Radius
15m
Invis Sprint Speed
0m
Trail Duration
10s
Max Trail Targets
2
Kill Duration
300s
Move Speed
0m
Permanent Weapon Damage
+3%
  1. +3m/s Move Speed when around an isolated enemy hero
  2. On isolated hero death: Heal 24% of your missing health and restores 2 Stamina
  3. Amplified Damage: +12%

Eternal Night

Surround nearby enemy heroes in darkness, severely limiting their vision of other units. Affected enemies are briefly revealed to you and are considered isolated for the duration. You gain bonus sprint speed.

Cooldown
145.0s
Duration
6.5s
Cast Range
100m
Cast Delay
1.0s
Reduced Vision
15m
Sprint Speed
2m
Reveal Duration
3s
Max Targets
2
  1. Sprint Speed: +10m
  2. Cooldown: -40 s
  3. +2.75s Duration and +1 Max Target.

Source