Billy
- Health
- 820
- Health regen
- 2.0
- Move speed
- 7.0
- Sprint bonus
- 1.6
- Stamina
- 3
- Stamina regen
- 0.222
- Light melee
- 50.0
- Heavy melee
- 116
- Ground dash, m
- 10.0
- Air dash, m
- 8.0
Bashdown
Slam your bat into the ground, pulling enemies down and dealing melee damage. The slam creates a shockwave that deals spirit damage and applies knockup.
- Cooldown
- 35s
- Cast Range
- 4m
- Channel Duration
- 0.3s
- Charges
- 1
- Charge Delay
- 8s
- Damage
- 35
- Explosion Delay
- 0.5s
- Duration
- 0.4s
- Wave Radius
- 8.0m
- -10s Cooldown
- +1 Charge and +2m Radius
- -3.0s Charge Time Now deals 50% Heavy Melee Damage
Rising Ram
Charge head-first into an enemy and send them into the air along with Billy. Cooldown reduced by 50% on impact.
- Cooldown
- 32s
- Duration
- 0.3s
- Cast Delay
- 0.35s
- Hit Range
- 1.5m
- Charge Speed
- 1200m
- Air Acceleration
- +50.0%
- Air Control
- +50.0%
- Damage
- 40
- On Impact: +25.0% weapon damage for 5s
- Duration: +0.4 s
- Max Health: +15% · Duration: +20 s · Cooldown: -13 s
Blasted
Passive: Melee hits restore ammo and inflict wrecked on the victim for 7.0s.
- Cooldown
- 25s
- Duration
- 8.0s
- Cast Delay
- 0.28s
- Added Time Per Melee
- 4.5s
- Duration On Light Melee
- 2.8s
- Move Speed
- 0.0m
- Non-Player Effectiveness
- 25%
- Light Melee Effectiveness
- 40%
- Max Duration
- 35.0s
- Wrecked Bullet Amp
- 10%
- Wrecked Duration
- 7.0s
- Melee Bonus Health
- 70
- Health Boost Duration
- 11s
- While Blasted: +2.25m/s bonus move speed
- +1 Bashdown Charge on use and +7% Wrecked Bullet Amp
- +50 Melee Bonus Health and increases spirit scaling
Chain Gang
Chain nearby enemies to you. Chained enemies cannot use movement abilities and receive a heavy slow when they pull on the chain. After a delay, yank everyone towards Billy and deal spirit damage. The chain breaks if you lose line of sight for a short while.
- Cooldown
- 175s
- Duration
- 2.8s
- Cast Range
- 12.0m
- Chain Length
- 2.0m
- Max Chain Distance
- 45.0m
- Velocity Slow
- 35%
- Damage
- 120
- Damage Per Second
- 45
- +40% spirit resist & bullet resist
- Cooldown: -40 s
- +5m Range +1.3s of Unstoppable Per Hero pulled in