Deadstats

Billy

Health
820
Health regen
2.0
Move speed
7.0
Sprint bonus
1.6
Stamina
3
Stamina regen
0.222
Light melee
50.0
Heavy melee
116
Ground dash, m
10.0
Air dash, m
8.0

Bashdown

Slam your bat into the ground, pulling enemies down and dealing melee damage. The slam creates a shockwave that deals spirit damage and applies knockup.

Cooldown
35s
Cast Range
4m
Channel Duration
0.3s
Charges
1
Charge Delay
8s
Damage
35
Explosion Delay
0.5s
Duration
0.4s
Wave Radius
8.0m
  1. -10s Cooldown
  2. +1 Charge and +2m Radius
  3. -3.0s Charge Time Now deals 50% Heavy Melee Damage

Rising Ram

Charge head-first into an enemy and send them into the air along with Billy. Cooldown reduced by 50% on impact.

Cooldown
32s
Duration
0.3s
Cast Delay
0.35s
Hit Range
1.5m
Charge Speed
1200m
Air Acceleration
+50.0%
Air Control
+50.0%
Damage
40
  1. On Impact: +25.0% weapon damage for 5s
  2. Duration: +0.4 s
  3. Max Health: +15% · Duration: +20 s · Cooldown: -13 s

Blasted

Passive: Melee hits restore ammo and inflict wrecked on the victim for 7.0s.

Cooldown
25s
Duration
8.0s
Cast Delay
0.28s
Added Time Per Melee
4.5s
Duration On Light Melee
2.8s
Move Speed
0.0m
Non-Player Effectiveness
25%
Light Melee Effectiveness
40%
Max Duration
35.0s
Wrecked Bullet Amp
10%
Wrecked Duration
7.0s
Melee Bonus Health
70
Health Boost Duration
11s
  1. While Blasted: +2.25m/s bonus move speed
  2. +1 Bashdown Charge on use and +7% Wrecked Bullet Amp
  3. +50 Melee Bonus Health and increases spirit scaling

Chain Gang

Chain nearby enemies to you. Chained enemies cannot use movement abilities and receive a heavy slow when they pull on the chain. After a delay, yank everyone towards Billy and deal spirit damage. The chain breaks if you lose line of sight for a short while.

Cooldown
175s
Duration
2.8s
Cast Range
12.0m
Chain Length
2.0m
Max Chain Distance
45.0m
Velocity Slow
35%
Damage
120
Damage Per Second
45
  1. +40% spirit resist & bullet resist
  2. Cooldown: -40 s
  3. +5m Range +1.3s of Unstoppable Per Hero pulled in

Source