Deadstats

Deadman Danny

Health
730
Health regen
3.25
Move speed
6.4
Sprint bonus
1.6
Stamina
3
Stamina regen
0.2
Light melee
50.0
Heavy melee
116
Ground dash, m
10.0
Air dash, m
8.0

Strix Salvo

Launch a salvo of spirit missiles that lodge into the ground along a line. The missiles explode after a delay or upon detecting an enemy, dealing spirit damage and marking the target. Shooting a marked enemy with a charged shot consumes a mark to deal bonus spirit damage and apply a fading slow. Hold and drag to select the angle.

Cooldown
25s
Cast Range
35m
Damage
27
Explosion Radius
3.5m
Missiles Launched
3
Range
21m
Explode Delay
6.0s
Mark Duration
10.0s
Marked Damage
45
Fading Slow
40%
Slow Duration
1.5s
  1. -12s Cooldown
  2. +30 Damage +45 Marked Damage
  3. +2 Missiles, Longer Range, and Improved Spirit Scaling

Chimera Mk1

Hold Jump / mantle to fly, building up heat. When max heat is reached, your jetpack will begin to overheat. Overheating: After a short delay, dive to the ground. Upon impact, create an explosion that deals damage and launches you and nearby enemies. If no hero is hit, you stun yourself. Press Ability 2 to dive early. Cooling Down: After overheating, the jetpack cannot be used until it fully cools down. Slows affect you while airborne. You always explode on death.

Cooldown
21.0s
Cast Delay
0.7s
Channel Duration
5.0s
Air Dash Heat
4%
Heat Gain
33/s
Duration
0.9s
Self Stun
1.3s
Self Damage
10% Max Health
Explosion Damage
70
Explosion Damage
70
Radius
8.0m
  1. Heat vents faster while grounded
  2. On Hero Hit: Heal and take no self damage
  3. On Hero Hit: -50% Cooldown and +120 Spirit Damage

Jettison Fuel

Spray fuel dealing weapon damage over time and shredding bullet resist, building up to a huge backblast that deals spirit damage and knocks you backwards. Vents the jetpack when dealing damage.

Cooldown
22.0s
Duration
2.0s
Cast Range
22.0m
Bullet Resist
-15%
Burst Damage
35
Debuff Duration
7.0s
Damage Per Second
30
Beam Width
2.75m
  1. Cooldown: -8 s
  2. +60 Burst Damage On Backblast Hit: +18% Fire Rate for 7s
  3. -10% Bullet Resist Shred On Backblast Hit: Apply a Mark

Close The Deal

Grab an enemy and give them a hands-on demonstration, flying high into the air before crashing back to the ground. You and the participant take spirit damage over time while falling and spirit damage upon impact. Damage is increased to enemies under 50% health.

Cooldown
135s
Grab Range
10.0m
Cast Delay
0.5s
Damage
70
Falling Damage
3 / meter
Self Damage
25%
Stun Duration
0.5s
Low Health Threshold
50%
Bonus Damage
+75%
  1. Damage: +90
  2. Cooldown: -35 s
  3. +0.5s Stun +8.0 Damage / Meter

Source