Rem
- Health
- 680
- Health regen
- 2.0
- Move speed
- 7.2
- Sprint bonus
- 4.0
- Stamina
- 3
- Stamina regen
- 0.222
- Light melee
- 58.0
- Heavy melee
- 116
- Ground dash, m
- 10.0
- Air dash, m
- 8.0
Pillow Toss
Throw your trusty pillow inflicting spirit damage and heavy knockback. Landing hits reduces the cooldown of your other abilities.
- Cooldown
- 25s
- Cast Range
- 40m
- Cast Delay
- 0.3s
- Charges
- 1
- Charge Delay
- 8s
- Damage
- 75
- Radius
- 5m
- Debuff Duration
- 3.0s
- Fading Move Speed
- -36%
- Duration
- 0.4s
- Cooldown On Pillow Hit
- -5s
- Cooldown: -7 s
- +2m Radius and applies -35% Fire Rate
- +100 Damage and +1 Charge
Tag Along
Jump to an ally and nap alongside them. Both you and the ally receive a burst heal based on missing health followed by lingering regeneration. Hop between allies with Ability 2 to apply the heal, once per ally. You are knocked off if stunned by an ultimate ability. You can use items and all self-casts target your ally instead.
- Cooldown
- 40s
- Duration
- 5.5s
- Cast Range
- 23m
- Cast Delay
- 0.5s
- Move Speed
- 4m
- Regen Duration
- 2s
- Health Restored
- 42/s
- Missing Health Burst
- 15%
- Cooldown: -8 s
- 35% Bonus Item Range, Duration, and Barrier Effectiveness while napping
- +15% Spirit Power and +35 Spirit Power while napping and for 10s after napping Improved Spirit Scaling
Lil Helpers
Signal a Helper to lend a hand. They can collect boxes, do Sinner's Sacrifices, or be sent to support allies and troopers. Follow a hero: Provides a short burst of spirit resist and fading move speed. Follow a trooper: Provides healing, damage, resists, and allows tagging along. When no hero is around, souls from trooper kills are split amongst the team. Can be cast during Tag Along. Helpers will take a nap for 15.1s after following someone.
- Cast Range
- 45m
- Cast Delay
- 0.1s
- Radius
- 10m
- Damage
- 20
- Move Speed
- 3.0m
- Arm Time
- 0.1s
- Trooper Heal
- 8/s
- Heal Interval
- 2.0s
- Damage / Resists
- +30%
- Spirit Resist
- 12%
- Duration
- 8s
- Duration
- 50s
- +1 Helper +1.5m/s Move Speed
- +1 Helper +15% Trooper Damage and Resist
- +1 Helper +15% Spirit Resist
Naptime
Cast your gaze forward, piercing walls and floors. Enemies in the gaze are slowed, have reduced dash distance, and cannot use movement abilities. When the channel ends they fall asleep before waking up to a splitting headache that deals heavy spirit damage.
- Cooldown
- 200s
- Cast Range
- 24m
- Cast Delay
- 0.18s
- Channel Duration
- 1.9s
- Sleep Duration
- 4s
- Radius
- 19.0m
- Min Sleep Time
- 0.5s
- Sleep Damage Threshold
- 100
- Sleep Movespeed
- 1.5m
- Wake Damage
- 120
- Move/Dash Slow
- 20%
- Channel Damage Resist
- 30%
- -1 Stamina On Wake and no Stamina Regen while sleeping
- +3m Radius and +0.75s Sleep Duration
- -55s cooldown Reduced damage and unstoppable while channeling