Deadstats

Rem

Health
680
Health regen
2.0
Move speed
7.2
Sprint bonus
4.0
Stamina
3
Stamina regen
0.222
Light melee
58.0
Heavy melee
116
Ground dash, m
10.0
Air dash, m
8.0

Pillow Toss

Throw your trusty pillow inflicting spirit damage and heavy knockback. Landing hits reduces the cooldown of your other abilities.

Cooldown
25s
Cast Range
40m
Cast Delay
0.3s
Charges
1
Charge Delay
8s
Damage
75
Radius
5m
Debuff Duration
3.0s
Fading Move Speed
-36%
Duration
0.4s
Cooldown On Pillow Hit
-5s
  1. Cooldown: -7 s
  2. +2m Radius and applies -35% Fire Rate
  3. +100 Damage and +1 Charge

Tag Along

Jump to an ally and nap alongside them. Both you and the ally receive a burst heal based on missing health followed by lingering regeneration. Hop between allies with Ability 2 to apply the heal, once per ally. You are knocked off if stunned by an ultimate ability. You can use items and all self-casts target your ally instead.

Cooldown
40s
Duration
5.5s
Cast Range
23m
Cast Delay
0.5s
Move Speed
4m
Regen Duration
2s
Health Restored
42/s
Missing Health Burst
15%
  1. Cooldown: -8 s
  2. 35% Bonus Item Range, Duration, and Barrier Effectiveness while napping
  3. +15% Spirit Power and +35 Spirit Power while napping and for 10s after napping Improved Spirit Scaling

Lil Helpers

Signal a Helper to lend a hand. They can collect boxes, do Sinner's Sacrifices, or be sent to support allies and troopers. Follow a hero: Provides a short burst of spirit resist and fading move speed. Follow a trooper: Provides healing, damage, resists, and allows tagging along. When no hero is around, souls from trooper kills are split amongst the team. Can be cast during Tag Along. Helpers will take a nap for 15.1s after following someone.

Cast Range
45m
Cast Delay
0.1s
Radius
10m
Damage
20
Move Speed
3.0m
Arm Time
0.1s
Trooper Heal
8/s
Heal Interval
2.0s
Damage / Resists
+30%
Spirit Resist
12%
Duration
8s
Duration
50s
  1. +1 Helper +1.5m/s Move Speed
  2. +1 Helper +15% Trooper Damage and Resist
  3. +1 Helper +15% Spirit Resist

Naptime

Cast your gaze forward, piercing walls and floors. Enemies in the gaze are slowed, have reduced dash distance, and cannot use movement abilities. When the channel ends they fall asleep before waking up to a splitting headache that deals heavy spirit damage.

Cooldown
200s
Cast Range
24m
Cast Delay
0.18s
Channel Duration
1.9s
Sleep Duration
4s
Radius
19.0m
Min Sleep Time
0.5s
Sleep Damage Threshold
100
Sleep Movespeed
1.5m
Wake Damage
120
Move/Dash Slow
20%
Channel Damage Resist
30%
  1. -1 Stamina On Wake and no Stamina Regen while sleeping
  2. +3m Radius and +0.75s Sleep Duration
  3. -55s cooldown Reduced damage and unstoppable while channeling

Source