McGinnis
Precise placement is everything for McGinnis, whether she's creating a killzone or splitting the enemy team. She can help keep her team running making them hard to dislodge when entrenched.
Precise placement is everything for McGinnis, whether she's creating a killzone or splitting the enemy team. She can help keep her team running making them hard to dislodge when entrenched.
- Health
- 780
- Health regen
- 2.0
- Move speed
- 6.7
- Sprint bonus
- 1.6
- Stamina
- 2
- Stamina regen
- 0.222
- Light melee
- 50.0
- Heavy melee
- 116
- Ground dash, m
- 10.0
- Air dash, m
- 8.0
Mini Turret
Deploy a turret that shoots enemies, dealing spirit damage over time. The turret expires after a limited lifetime. Turrets deal reduced damage to troopers and objectives.
- Cooldown
- 18s
- Cast Range
- 20m
- Cast Delay
- 0.2s
- Charges
- 1
- Charge Delay
- 3s
- Turret Health
- 100
- Attack Range
- 30m
- Turret DPS
- 24
- Lifetime
- 35s
- Spirit Resist
- +35%
- Melee Resist
- +35%
- +10 Turret DPS and +10m Attack Range
- Charges: +2
- +25% Turret Fire Rate and +12s Turret Lifetime
Medicinal Specter
Deploy a spirit that provides healing to nearby allies.
- Cooldown
- 50s
- Duration
- 6.5s
- Cast Range
- 15m
- Cast Delay
- 0.2s
- Heal Radius
- 6m
- Health Regen
- +25/s
- Heal Interval
- 0.1s
- +1.5s Duration
- -20.0s Cooldown and provides +100.0% Stamina Recovery
- +2.0% Max HP Regen +3m Heal Radius +40% Spirit Resist
Spectral Wall
Cast a wall that applies slow on enemies it passes through. Erupt the wall to divide the terrain in half and damage nearby enemies. After casting, press or Ability 3 to erupt the wall early. Can be Destroyed with Melee Attacks
- Cooldown
- 50s
- Duration
- 6.0s
- Cast Range
- 50m
- Minimum Range
- 5m
- Impact Range
- 5m
- Damage
- 60
- Slow Duration
- 2.5s
- Move Speed
- -16%
- Amplifies McGinnis's damage by +20% on hit enemies for 7s
- -20.0s Cooldown and +2.0s Duration
- Deploy 2 Mini Turrets near the wall for 8s +24% Slow
Heavy Barrage
Unleashes a volley of rockets that home in on a targeted location. McGinnis is slowed and is still able to use stamina.
- Cooldown
- 200s
- Duration
- 8s
- Cast Range
- 36m
- Cast Delay
- 0.2s
- Damage Per Rocket
- 21
- Rockets per second
- 6
- Explosion Radius
- 4.5m
- Min Range
- 8.5m
- Dash Distance
- -35%
- Applies 24% movement and dash slow for 1s
- -45.0s Cooldown and +6.0s Duration
- +2m Radius and +15.0 Damage per Rocket with increased spirit scaling