Rat King
- Health
- 800
- Health regen
- 2.0
- Move speed
- 6.8
- Sprint bonus
- 1.6
- Stamina
- 3
- Stamina regen
- 0.263
- Light melee
- 50.0
- Heavy melee
- 116
- Ground dash, m
- 10.0
- Air dash, m
- 8.0
Scrap Grenade
Throw a grenade of scrap that detonates multiple times, dealing bullet damage and applying slow. The grenade can be meleed to knock it away.
- Cooldown
- 26s
- Detonation Damage
- 60
- Move Speed
- -20%
- Big Detonation Move Speed
- 40%
- Slow Duration
- 4s
- Detonation Radius
- 8m
- Detonations
- 3
- Cooldown: -8 s
- Detonation Damage: +60
- Add an additional final Bigger Detonation
Rat Swarm
Call forth a swarm of rats that leap onto enemies, dealing spirit damage over time and reducing their bullet resist with every bite. The more rats are attached, the faster they will bite the target. Enemies can have multiple rats attached, but can shake off a rat early by performing a ground or air dash.
- Cooldown
- 24s
- Duration
- 6s
- Cast Range
- 50m
- Charges
- 1
- Charge Delay
- 8s
- Damage per Bite
- 8
- Bite Interval per Rat
- 1s
- Radius
- 10m
- Rats Attached
- 2
- Bullet Resist per Bite
- -1%
- Debuff Duration
- 4s
- Max Attached Rats
- 5
- Charges: +1
- Increased Swarm Size +4s Debuff Duration
- +8 Damage and -1% Bullet Resist per Bite
Royal Pestments
Adorn scrappy armor, gaining barrier based on your max health. As long as the armor holds, bullets have a chance to be deflected back towards the attacker. The barrier does not benefit from resists.
- Cooldown
- 22s
- Duration
- 6s
- Rat Count
- 7
- Max Health as Barrier
- 15%
- Bullet Return Chance
- 15%
- Bullet Damage Returned
- 100%
- Duration: +4 s
- -8s Cooldown +15% Bullet Return Chance
- Reduce all damage to a max of 250 +10% Max Health as Barrier
Rule, Ratannia!
Charge up and summon the banner of Ratannia, granting all nearby allies increased move speed, immunity from slows, and reduced incoming damage while near the banner.
- Cooldown
- 180s
- Duration
- 10s
- Cast Delay
- 2.0s
- Damage
- 200
- Radius
- 20m
- Flag Duration
- 12s
- Duration
- 1.2s
- Move Speed
- 3m
- Damage Reduction
- 15%
- Move Speed
- -40%
- Dash Distance
- -20%
- +2m Move Speed
- +5s Flag Duration +8m Radius
- +150 Damage and +10% Damage Reduction