Deadstats

Nurse Harrow

Health
730
Health regen
0.0
Move speed
6.8
Sprint bonus
2.5
Stamina
3
Stamina regen
0.222
Light melee
50.0
Heavy melee
116
Ground dash, m
10.0
Air dash, m
8.0

Leech Therapy

Throw a jar of leeches that attach to enemies, dealing spirit damage over time and eating away at the duration of enemy buffs.

Cooldown
30s
Duration
5s
Cast Delay
0.1s
Radius
6.5m
Damage Per Second
23
Buff Duration Drain Per Second
0.65s
Leech Crawl Range
8m
Health Regen Per Leech
+0.6
Fire Rate Per Leech
+5%
Max Leech Stacks
10
  1. Leeches drain stamina and restore it to you on pickup
  2. -10s Cooldown +4 Spirit Power Per Leech
  3. +1m Radius +0.3 Spirit Scaling +8 Max Leech Stacks

Wretched Vapors

Crack open a vial to release an ethereal vapor onto yourself or an ally that causes a rush, then a crash. Specter Rush: While it lasts, increases the speed of all actions and temporarily numbs all incoming damage creating looming specters. Specter Crash: When the vapors wear off, all actions are slower and any remaining specters deal their delayed damage plus extra damage. Incoming healing will prioritize removing specters first, preventing them from dealing damage.

Cooldown
40s
Duration
4s
Cast Range
13m
Cast Delay
0.2s
Damage Deferred
100%
Extra Damage Taken
+30%
Rush Speed
+25%
Crash Duration
4s
Crash Slowdown
-20%
  1. -15s Cooldown +7m Cast Range
  2. +1s Duration +20% Incoming Healing
  3. +20% Rush Speed Dispels non-ult debuffs

Healing Needles

Load your weapon with a full clip of syringes that heal allies. Dealing damage recovers charges, and each leech you have collected slowly restores them. Reloading spends a charge for a fresh clip. Unused syringes are refunded as a partial charge. Recast to put them away.

Cast Delay
0.1s
Charges
1
Charge Per Leech
0.15%/s
Charge Rate
100%
Heal Per Shot
22
Headshot Heal Bonus
+15%
Buildup Duration
5s
  1. +1 Max Charge
  2. +16 Heal Per Shot Shots restore 0.6 stamina
  3. +0.4 Spirit Scaling Shots extend non-ultimate buff durations by 6%, up to their max duration

Lurking Terrors

Open your bag and reveal the horrors you carry inside, dealing spirit damage over time to enemies in front of you. Enemies looking at you build up terror and cannot use stamina or movement abilities. At max terror, they flee in fear away from you. Each leech you have collected adds fear duration. Enemies facing away from you take 50% damage unless feared.

Cooldown
200s
Cast Range
35m
Cast Delay
1.3s
Channel Duration
7.0s
Cone Angle
180 deg
Damage Per Second
60
Fear Duration
2.2s
Fear Buildup Time
2s
Fear Buildup Decay Time
10.0s
Look Angle
80°
Stamina Lock Linger
0.3s
Fleeing Enemy Move Speed
+0m m/s
Air Acceleration
-50%
Fear Duration Per Leech
+0.1s
Move Speed
-30%
Fire Rate
-30%
  1. Cooldown: -50 s
  2. -20% Move Speed and Fire Rate +30 DPS
  3. +3.0s Channel Time +0.5 Spirit Scaling Takes 50% Reduced Damage while channeling

Source